Unsure, But Still Curious
Design, code, and the art of taking it slow. A look at why I'm focusing on the feeling of building rather than the finish line.
Every year, I feel a small pressure to “decide” things. What to focus on. What to drop. What to take more seriously. But every year, I realize it’s never that easy.
Last year, I worked on many different things, client projects, design systems, small experiments, bits of code, and ideas that stayed half finished. Some of it felt right. Some felt rushed because I had to pay the bills. But some of it quietly taught me more than I expected and I genuinely enjoyed all of it.
What became clear wasn’t a single goal, but a feeling. I’ve been wanting to build things that take time. Things you don’t rush. Things you sit with, break, fix, and slowly understand.
That feeling shows up in design, code, 3D, and small interactive experiments. But recently, it has shown up most in game development.
It’s not that I’m switching careers, or chasing a trend. It’s simply that games bring my long-time dreams together in one place—design, logic, interaction, and storytelling. Everything feels connected here.
This year, I want to listen to that feeling. I’ll still do client work, but I want to be more careful about it—fewer projects, better fit, and more room to think instead of constantly switching context.
I also want to share the process. Not just finished things, but the middle—the messy part where nothing works yet. I’ll keep writing, and I’ll start sharing more through YouTube devlogs—tutorials, experiments, and the “what’s next.”
There’s no big plan behind this. No promise of outcomes. Just a desire to work more honestly.
If you’re also walking into this year with more curiosity than certainty—that’s a good place to be. We don’t need the whole path figured out to start.
Let’s take it slow.
Let’s make things that feel alive.



